What are the basics of QA QC?
The Quality Assurance (QA) department of every company is responsible for testing the quality of the product from its idea to the final shipping. The quality assurance can be broken down into two general sections, the software design quality, and testing the software's functionality. The two areas in the software design section are the design and architecture of the system.
The architecture section is the design phase where a firm lays out the various requirements that are needed to make the software function properly. This usually includes things like what features are needed for each part of the software, how it will run on different platforms, if it will be a networked application, and how it will integrate with other systems.
The actual design is more important than just the architecture because the architecture alone will not function the way the customer wants it to. For example, if it is a website and the customer doesn't want a database, then the software developers will have to work on the design of the database to make sure the requirements can be met.
The tests section is the testing phase of the QA department where the software is tested and verified to see if it meets all of the requirements. The QA department will create test plans or use tools that would test the software, like the software testing tool called LoadRunner. Once this testing is done, then the software is ready for release to customers.
Are you familiar with web services? Do you know the basics of web services and what benefits they offer? So what are web services? Web services is a way for computer programs and people on the Internet to communicate with one another over the internet. For example, if someone has a web page that offers products for sale, and they would like to include the ability for their customers to place orders online, they would use a web service to accomplish this. This is also used by email services to send messages between computers or cell phones, as well as many other applications.
Web services allow applications to exchange data. One of the most common uses of web services is to exchange data between different computer applications. For example, if you are working on your resume in MS Word and you need to attach it to an email to send it to a client, a web service can be used to send the resume from one application to another. The other big benefit of web services is that it makes business easier.
What is the difference between QA and C?
When I was in college I remember being taught the difference between QA and C.
For the most part this distinction got over my head. That's not surprising since it was taught in a "beginner" programming course and many of us are self-taught. Anyway, I recall reading about how the C language, originally a simple programming language, was extended to have built-in functions and features while the original "C QA" language didn't. What this means is that the main purpose of C was to make it more usable for a QA or technical person than a person with only an undergraduate programming course under their belt.
This makes sense, of course, but what did everyone else do after they realized they were stuck at the beginner's class level? Or does C stay relevant? Perhaps not at the beginner level? As an intermediate programmer I've found it harder to get into the flow of something like C, especially when it has some really weird stuff going on.it makes me nervous to start up the debugger because it doesn't make sense why that line doesn't work even though it shows "no crash!" every time. C has a bad rep and for good reason. That makes it impossible for even me to understand.
Am I getting all off the subject here? Does the whole difference between QA and C still make sense for later classes? But as an intermediate programmer, what if I had a hard time with C? Couldn't that hinder my ability to move on? What about someone who is just getting into computers? I think the best example is the Apple Xcode development environment. I think there's about ten different languages to use with it. Then there's the Mac App Store to sell your app. Can't I be a developer with only one computer and a couple weeks experience, having to use multiple languages at once? Would I need to learn multiple languages before I was ready to go C or can I just jump right in?
What is the difference between quality assurance and quality control?
What is their difference?
Can anyone please explain in detail?
Quality control is the process of ensuring that the products being manufactured are in compliance with the intended specifications. Quality assurance is the process of verifying that the finished product conforms to the specifications and meets the required standards. The difference between quality control and quality assurance is that quality control is a step-by-step procedure in the manufacturing process, whereas quality assurance is a procedure that is not associated with a particular manufacturing process but rather to the quality of the finished product.
In my opinion, it is better to put the name of the person that takes the final responsibility for the quality of the finished product and not to name a specific process in which the product is being produced. For example: The quality of my product is under the responsibility of Quality Control. The quality of my product is under the responsibility of Quality Assurance. There are companies that use the term Quality Control to describe their testing process that ensures that the product meets the required standards. Companies that have quality control describe their quality assurance as the quality control of the customer. In the same way, you might refer to the company that is responsible for quality assurance as the "quality assurance of the customer".
Which comes first, QA or QC?
A developer-only Q&A site was featured yesterday on the /r/doxey subreddit and I've been having some good discussion with a coworker in which were trying to come to some sort of consensus. I think that with enough experience, people will eventually come to this point: we will go through the same steps (or variations of) but at a more refined level. Here's how we ended up:
We started with a general rule: first, there must be good documentation, since otherwise you start with a wrong set of assumptions. After some discussion we came to the conclusion that in order for us to write documentation the code needs to have been written correctly. With that, when we talk about the first iteration of documentation it is our own, not that of a code style guide or other project documentation generator.
Since we all agree that there needs to be some sort of documentation, the next step comes from a question we should ask before writing the Q&which part of the code is written and which is still under discussion? And what is the reason for not writing (yet) any documentation? We have seen in our own codebases (as well as on the internet) code with no comments or any way to understand how the pieces fit together. If there are many of these types of chunks of code it leads us into what we call the documentation gap (the fact that there is not a single page explaining how everything works), so the first piece of documentation can only include the ones that have been thoroughly reviewed. Otherwise we are missing out on crucial information and it puts an unnecessary burden on later stages in the process. This question brings us to what I believe to be a big misconception: some kind of documentation isn't needed until after the code is written, when we are confident that all requirements will be covered by the existing code. This is why even with many iterations you can never have 100% (or even 99.9%) coverage. So if it makes sense to write the documentation, write the documentation and get the rest of the testing done asap!
Once we know which part of the code is written and in which state (eg needs unit tests, but no integration tests), we will need to ask other questions: What does this feature do, why do we want to implement it and which problems does it solve?
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