
How do you find output?
What do you measure?
There are various ways to determine the performance of your game. If you are creating something that requires very fast reflexes, then your best method is probably to play it yourself and see if it works out well for you. There are several issues with simply "looking at the number" of frames per second, like the following:
The monitor may have different specifications than your computer, resulting in a higher or lower frame rate. Frames may be skipped, or dropped, and will not be reported as having occurred. The monitor's refresh rate may be different from your computer's, and so frames will not appear on the monitor at the same rate they are being calculated. Even if you set your monitor to the exact same refresh rate as your computer, the monitor itself may draw frames at a higher or lower refresh rate than your computer (which is usually 60 Hz). The framerate may not accurately reflect actual game play since the game engine and monitor have time to process more than one frame per 60 FPS. But you can also consider all the things above and still determine how well the game runs for you. For example, you could simply test out your frame rates by looking at the amount of frames per second displayed on your monitor. When your monitor shows 100 FPS, your computer will not report it, but if the monitor shows 120 FPS then the game is still running at 60 FPS. Note that the monitor may display frames between 60 and 120, however, because some frames may be dropped (due to an older monitor that doesn't support triple buffering) or because the framerate reported by the monitor may not match your computer's FPS.
Another way to find out how well your game runs is to have a friend play it for you. Some games will allow you to play as if you were standing right next to a friend (like Left 4 Dead 2) or even be able to control them (like Shadow of Mordor). This will allow you to measure the reaction speed of your computer.
If you want more detail than just how fast the game runs, you could also run a simple frame checker.
What is the input and output of a calculator?
One question that many people struggle with is what is an addition or subtraction calculator?
The answer is that a subtractor or adding calculator will always have two inputs and one output. When you input the two numbers, each number will have one button which you will use to add them together or subtract them from each other. The output will be the answer.
What is the best calculator I can buy for school? For the majority of people, a simple TI-89 calculator will be enough. You can actually get one for really cheap. When buying the calculator there are two types. A basic calculator, which just shows the sum of two numbers and some basic graphing. And then there are calculators with scientific functionality. That includes trigonometry functions like: tan(), sin() and so on. One good feature of a scientific calculator is that it can store numbers for much longer periods than a normal calculator which means they don't wear out as quickly.
How do I calculate the output force?
Please take a look at the graph below. For an ideal spring, we know that it has infinite force, and also maximum displacement. So my guess is, if I know the max force of this spring and the length of the spring, then I can calculate the max force of the pulley. So I tried to write a script in python to compute that, but I didn't get it right. Can anyone help me out with this? If you draw a free body diagram for the pulley, you'll see that the tension in the string is twice the pulley's moment of inertia.
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