What is the max MTU on Switch?

What is the best setting for OLED Switch?

So my friend (and I think this question applies to anyone who wants to use an OLED Switch with their own game) just bought me a Switch and I was thinking of what setting will be the best. Right now I'm not sure which, the best quality is 720p or 1080p. He's got a pretty decent TV but I'm sure he doesn't have a great one. But it's definitely not 720p for the most part.

I've heard of people who said they like to play on 1080p and it has better picture, but that might just be from the Nintendo. I don't really care that much since if it looks okay on regular TV and good on handhelds then I'll be happy with whatever. I'm still going to ask what you guys suggest as it's more fun than just asking to have someone explain what one of them would better than the other. Thanks for your help! Since the Switch can output to both a standard TV and a handheld, you can play on it either way, if you want the best visuals in each mode. The main difference between them is that handheld is slightly zoomed in so you get a higher resolution, but on the TV it's more normal.

If you mainly play the Switch outside then it really does depend on how much of the TV space you want to use. So you need to do two things: first is deciding if you want it to fill your whole TV or just a part of it. That's easily answered by simply plugging it in. If you find it fills your whole TV then it's best to play at 1080p on it. On the other hand, if you only want part of it you may want to choose 1080p for that part of it. You can choose between that or choose a lower resolution for that area of your TV.

For what matters: It's better to choose 720p than 1080p if you want to play the most popular games: Super Mario Odyssey and Fire Emblem: Three Houses will both look better in 720p. If you pick 1080p for your whole TV, you should instead pick a lower resolution for the game which would look better on both options.

Your TV resolution has no effect on the switch. If you change it and everything else like brightness stays the same, it will be the same for the switch.

Is 1400 MTU good?

I have a dual-channel PC running windows, which has been able to run 1480 MTU.

The problem is, the drive that's attached to it is a single-drive (ie 500GB), but I want to install a 750GB drive. Is this possible? I was thinking of purchasing another 1TB drive for use as a data drive, and then I could do a RAID 1 with the two together.

I think 1480 MTU is sufficient for what you want to do. This article says there should be no difference in the usable capacity of two drives of different sizes connected in a RAID 0 configuration. What you're doing sounds like you want to take the old drive, add it to your new 750GB drive, then combine them in a RAID 1 array. That sounds pretty standard. You'll need to decide on how much of the new drive you plan to use as a data volume, and how much you plan to allocate as a spare area for writes.

You could also use an SSD to replace your aging, single-drive, 500GB drive. You'd want to ensure you can get some of the performance benefits of that drive.

Should MTU be 1500 or 1492?

I have an app and after about 20 or so runs of it in debug mode, it fails with a very intermittent error: "Unable to obtain an application frame".

I believe this error is because of all the packet loss in the network. My first thought was maybe there's an MTU size problem which would make sense given how many packets are being sent. I tried setting the value of the mtu size to 1500 bytes but this did not seem to resolve the problem. What do you think might be causing the issue?
This happens most in the beginning, and rarely any more if I'm lucky. Also I have enabled IP logging and I have been checking the log everyday in case it does occur again. However, this hasn't shown any problems. I've also checked the log files for any errors but don't see any.

Thanks in advance! The error messages can be confusing and even misleading but I think the MTU setting has to do with how far away clients are sending requests on the connection. When requests are short or infrequent (clients are closer to the router) the MTU may not be too large a number like 1500 bytes that would require sending all but the last few packets up front. So they send them in groups of 2 or 3 instead of having an individual request message for each client. I think this is a good way to handle such traffic. If it's a problem for your application I would check whether this applies to your case, and if so I would look into reducing the size of your requests to a minimum (the default is around 10 or so bytes).

The MTU size should have nothing to do with the number of packets. It is about what packet boundaries a router will accept. This will generally vary from router to router and can actually change over time. The standard values for the IP stack can be found at RFC791, page 9-10. Option

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